Monday, October 15, 2007

Buring Work

It is common knowledge that in most workplace situations especially in the land of Thailand, many people here have this easy go happy attitude in which they take things easy until the deadline approaches, they turn into a crazed mode, trying to get the project submitted before the final deadline - hench in our own dialect, we say people are burning their work. As being teaching over half a decade, one of my own personal observation is that it doesn't matter if you assign a project over a few months or a period of a week. Most students would work on it only a day or two before the deadline.

On a short note, I haven't been doing any burning work for years. During the last 10 days, I've precisely done that. It happened in a upandcoming national level event, there was a competition for seed money. Initially I did not plan to submit the work there as there was a project in the pipeline, but after serious consultation with my partner over the direction of the studio, we have decided to u-turn and submit an entirely new work in the competition that I've been designing during the discussion. I had a game design that was simple enough so that we didn't need to hire any artists, and yet interesting enough that it would be a fun game. After 10 days of sleepless and over-worked nights, we've finally finished the working prototype. Though some of the features proposed were lacking, it was polished graphically, and on the requirement, we only had to show a working prototype. So what is a better way than to test all the latest tricks in graphical programming here?

Just by the time I've finished writing this blog, the copies of the proposal and demo are finished and ready to be submitted. More details of me in this competition should follow soon, after the presentation during the middle of next month :)

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