Tuesday, February 28, 2006

Bangkok International Film Festival 2006

As I written earlier in my blog, I'm currently a volunteer of the International Game Developer Association - Bangkok Chapter and I'm currently the coordinator of a booth that showcases a number of game developed in Thailand that is shown in the Bangkok Film Market(BFM) at the Bangkok International Film Festival 2006(BIFF2006). As the game and movie industry are related industries, it is a good idea to be present to raise the profile of local game developers by showcasing the development projects from a number of different developers in the international setting of the BIFF2006. Since we are being non-partisan, we had a number of volunteers contact nearly all the development companies and indie projects in Thailand regarding submitting video demos of their latest products in a fixed format that would be combined to the ThaiGame Reel to showcase the latest games developed in Thailand. Since IGDA is a non-profit developer association, we do not endorse any companies, products, and tools, and we serve mostly more as an informal information center - any contacts would be forwarded directly to the associated companies.

Below are just a few pictures from in front of the Bangkok Film Market.







Since we have been invited by TAMMA (Thailand Animation and Multimedia Association) we have shared our booth with them. As noted below are some pictures from the booth which is highlighted by Ramayana an epic animation in the pre-production stages.









In this fair I would like to thank you Phot, A, Un, Dear, Rut, and Tuang for helping manage the booth with me.

Below here is just a small list of games and some screenshots that are shown in the fair which are listed by contribution in alphabetical order:

AIM

MMOG called GigOnline.

CloverSoft

A number of mobile phone games including Puzzle Warrrior.

Flying Pig Studio

Just for laughs!

GameSquare

Two mobile phone games - HellZone and CardWarrior

Imagimax

A collage of CG works from AAA titles such as Ninja Gaiden (XBOX) and etc. combined with video clips or an assorted of video games.

Iyara

PanPan3D a 3D action game for kids.

Look-kid

A collage of animation and video capture of their latest 3D Fighting PC game - Yuth which is adapted from a popular local manga.

MFEC

The latest technical demo of a PC - 3D engine under development.

PicSoft

A video showcasing how to play DiscDevil - a PC game that uses a camera system for player input.

Pinnacle

The demo shows TaiOnline their latest 3D MMOG game on the PC platform.

Polygon Devices

An example of GeoBuilder, a generic 3D world editor/level design tool and Tarot Reader - a future prediction software.

PromptNow

A demo of their dancing rhythm-based PC game is shown.

Sanuk Software

A collection of past projects done with many clients from a various number of companies.

StudioGu

A screenshot from the Interactive Novel game Angel's Tale that is on the PC platform.

Saturday, February 25, 2006

Silly Rule #0 - I can't teach you anything!

During the last few weeks, I was seriously pondering about learning how to play the saxophone. To be exact, I'm a huge fan of Jazz, and I do think it might be a good idea to try playing some instrument for a change instead of composing it with my computer. Anyway, while I was just browsing through the Internet looking for resources on saxophones, I stumbled upon one very interesting site that teaches new people how to play the saxohpone. In one of the sections posted there, I liked the article posted, and just wanted to highlight it.

To be exact, its pretty much the same thing I'm telling in my computer programming class :P

http://www.ryanfraser.com/lessons/rules.html
Rule #0: I can't teach you anything! Neither can anybody else!
Oh no! Why is there a rule number zero? Call it my tribute to Issac Asimov. (If you haven't a clue as to why, go read Asimov. Lots and lots of Asimov.) More importantly, rule number zero is the most important rule of all. And, probably the wierdest.

You see, my theory is that all that your teacher can do is give you all of the right tools to learn. It's up to you to try and make use of them. You must become your own teacher. We can give you the resources, but it is totally up to you to make the most of them. Besides, if all your teacher does is spoon-feed you information, you won't ever become better than they are. And then the quality of saxophone playing in the world will never, ever improve. Good teachers will start off by giving you lots of information, and expect and demand you to put it to use. Eventually, every teacher's responsibility should be to become completely irrelevant to your life. Your teacher should become just one more resource for you to use to become a better person, or a better player. Even a better teacher. If you can't teach yourself, you can't help anybody else, can you?!

Friday, February 24, 2006

Democracy in Thailand in an Candid Way

In light of today's dissolving of the parliment, it reminds me to a candid discussion in which I and my colleague came up with this conclusion about Democracy in Thailand:

Democracy is for the educated. Thailand is not an educated country.

Monday, February 20, 2006

Pisal @ Economic Times (india)

I've just noticed that during one of my earlier exchanges with Shuchi Vyas, a reporter at the Economic Times from India, I was mentioned in his article though I figured that it seems my rank is a lot higher than it should - I'm not a professor :P

p.s. on a hindsight is a professor mentioned as a lecturer in other parts of the world? I'm not very sure on that O_o


http://www1.economictimes.indiatimes.com/articleshow/msid-1354546,prtpage-1.cms


Munnabhai is eying on gamesutra!

SHUCHI VYAS

TIMES NEWS NETWORK
[ MONDAY, JANUARY 02, 2006 12:01:18 AM]

It’a a strange irony: if you have a passion for computer and console gaming, then consider making a career of it. Once in, though, don’t expect to spend much time playing games, warns Peter Cole, head of the school of IT at Australia’s Murdoch University, “because you’ll be too busy producing the games.”

If that doesn’t deter you, then now is a good time to get you career plans in order. With the gaming industry in India predicted to grow quickly and with foreign companies setting up shop here, game developers plan to double and in some cases even triple their workforce next year. With specially designed courses for both programming and design at the undergrad and grad levels serving as career navigators, placements and job opportunities are gaining ground.

Since 1997 when the first courses in gaming were offered at the Abertay University in Dundee, hundreds of others have sprung up across the world to cater to student demand for a comprehensive introduction into the world of gaming. To begin with, one would require a sound understanding of maths, physics and computer programming on the technical front. If you are creativity-inclined, then your areas of competence should be animation, modelling and texturing, which require a knowledge of art, multimedia and computing.


Indian academia has come late to the party and courses in the area are still in a nascent stage. A reasonably well organised one-year diploma in interactive game design and development is offered by the Zee Institute of Creative Arts in association with design programme & media technology centre, IIT Kanpur.

The programme focuses on areas like logo animation, texturing and camera move, texturing fundamentals and advanced animation. This apart, the Image College of Arts, Animation and Technology, Chennai, offers a one-year PG diploma in game development and includes subjects like design foundation, 3D modelling and animation, mathematics for gaming and game development with engine, among others. While a comprehensive gaming education may be hard to come by, a number of courses in specific areas like animation, content development, graphic design and programming are readily available.

The UK and US, where the game industry is well-developed, offer a larger and more mature educational market where candidates can pick from many specialised courses. For example, it is estimated that there are currently over 165 computer games degree courses on offer in the UK. A number of universities in Australia and Canada have also launched gaming programmes. For a partial listing of institutes across the world that offer games-related courses visit www.igda.org or www.gamasutra.com.


Most acclaimed courses in the area prepare you to work as a game programmer, designer, tools developer, middleware designer/ developer and software engineer (see table for a longer list). The games technologies courses include game design and programming, software engineering, graphics programming, real-time animation, artificial intelligence, online gaming, mathematics for games and specialised languages to develop games like Opengl and DirectX. Digital entertainment systems courses emphasise game design, animation and new Java-based technology for handheld, mobile and internet gaming.

The industry reaction to gaming degrees has, however, been mixed at best. Professionals point out that degree programmes that focus only on game development lag in certain aspects and are unable to provide a full understanding of the demand.

“One of the most essential requirements for aspiring developers is an understanding of the basic mathematics’ theories — trigonometry, geometry, series and fourier transform (which is required for Digital Signal Processing),” says Pisal Setthawong, a professor in Thailand and member of the International Game Developers Association (IGDA), a global association that advocates issues related to game creation and development.


Most game development degrees are not adequate as they lay emphasis on the software used to create games, but fail to lay out foundations for more complex undertakings, he explains. “One studies how to draw graphics and develop sound, but not how the computer works and this would be an issue when the developer moves to larger projects.”

Setthawong suggests that if a person is serious about game development s/he should opt for a course that offers a computer science degree. In fact, gaming companies often draw recruits not from specialised gaming courses, but from more traditional degrees like comp science, programming, art, design, psychology, maths and physics.

“Some universities offer really strong courses, but there are a lot of other vocational courses that are almost too specific. At EA we go more for people with a very solid basis in the core skills like maths, physics, computer programming or animation. It is actually much easier to learn specific skills rather than general, so get the general first,” Richard Leinfellner, executive VP at EA Games UK was recently quoted as saying.

Ben Nickson, who completed his MSc in computer games technology from the Liverpool John Moores University (LJMU) in ’04, believes that a good route for students is to do a first degree in artificial intelligence, computer graphics, maths, physics or computer science “as these courses give students the skills they require in a specific area of games development, although one would have to study C++ on their own.”


After graduating, one can pursue an MSc in games technology as such courses are usually quite advanced and give students all the skills they require, he says.

Education though will only take you so far. For an industry that thrives on young blood, enthusiasm and fresh ideas, individual initiative is greatly appreciated. “A dedicated course will not guarantee a job even with excellent marks. It is essential to create a portfolio with demos of small games or artwork in order to be taken into consideration. From this point of view a specialised course will help in creating interesting demos during various course work,” says Stefano Zanetti, who works with Electronic Arts, Vancouver.

First jobs, say those in the industry, are hard to find. But just wait till you get one: the work is interesting and in many cases even cutting edge. Prof Cole points out that technology developed in the gaming arena is replacing methods commonly used in engineering simulation, medicine and military training. Job security in the industry, however, is an issue as are salary levels.

“Generally the pay is not as good as equivalent jobs outside of games. Artists, testers and designers get paid the least, while programmers get paid the most. Often you will start on a low salary but after a year or so it will go up greatly,” says Abdennour El Rhalibi, principal lecturer in computing at LJMU, organiser of the Game Design and Technology Conference and co-ordinator at IGDA.


Looking at recent figures, he estimates that in the UK starting salaries can be approximately £16,000 in north-east England and £24,000 in London and Cambridge; whereas in Paris it can be 17,000 euro; 20,000 euro in Munich and $54,000 in the US. In India, it is approximately Rs 15,000. “Though the starting salary is approximately £25,000 per annum in the UK, experienced programmers are paid £35,000,” says Nikhil Patel, who works with Technologies 2 at Liverpool. “The good news is that nowadays in the UK there are many game companies looking for game developers.”

“This definitely is NOT a field to get into if you are primarily interested in money. There are fewer stories of amateur game designers making it big than there are of Hollywood actors and actresses. Many of my classmates believed that completing their respective course was a one-way ticket to an industry job, and I haven’t personally found that to be true at all. These programmes will present you with a lot of the skills that working in the industry requires, but you really need to pick up where they leave off,” says Nick Baker, a graduate from LJMU and The University College for the Creative Arts.


©Bennett, Coleman and Co., Ltd. All rights reserved.

Friday, February 17, 2006

Quote of the Day (After many months :P)

I hear and I forget, I see and I remember. I do and I understand. -- Confucius

Thursday, February 16, 2006

Psychopath!

Sorry but I can't resist posting this picture:

Tuesday, February 14, 2006

Theoretically Speaking about February 14

On a curious note about February 14, I wonder and ponder upon a few things which I'll highlight in the following points:

  1. Why should you buy roses on February 14 when all the flower vendors actually jack up the price of roses to outrageous levels?
  2. Why should you buy dinner on February 14 when the service is bad due to the overload of patrons and promotions that are overpriced and mostly not decent?
  3. Why should you spend so much time to say someone else you love them in one day when you could in so many other days?
  4. What is the point about chocolate and roses when the best thing you could tell someone you love is that you love that special person?
  5. Is it love in the air or is it the love of commercialism?

Monday, February 13, 2006

Manusaya?

I got this from a friend, a lecturer in another University. Thought it was interesting. Unfortunately I haven't authenticated this, so I was wondering if anyone known more about this?

Tuesday, February 07, 2006

Koh Mr. Saxman Fansite from Japan?

Whoa, I just noticed there is a Koh Mr. Saxman fansite from Japan:
http://saxmanfan.exblog.jp/

Thursday, February 02, 2006

Game Seminar at KMUTT - 01/02/2006

Just wanted to post a few pictures from the Game Seminar that I organized at (King Mongkut University of Technology, Thonburi Campus) KMUTT on February 1, 2006. I've invited 3 guests over to the class that includes Thanit (A), a game designer from Debuz, Polsin (Oke) a game designer from Sanuk Software, and Suphot who is a game developer currently on leave :P

Details would follow soon.

Thanit A(Standing) and Oke (Sitting) are busy thinking about answering questions from the students.


A snapshot of Oke and part of the class in the background enjoying the seminar.

Suphot decided turn back the clock and appear to be just another student in the class :P


Another shot of the class from another viewpoint during some thought provoking topics.

On a side note, I forgot to take a picture of myself!!!

Wednesday, February 01, 2006